Friday 24 February 2012

Simulating Experience - New Project

Yesterday we had our launch of the new project called Simulating Experience. The brief is to design and build a simulation that triggers a specific experience or emotion to the user or viewer. There is no limit on scale and it should succeed in creating a complete and extreme atmosphere which exposes the user to a personal fear, fantasy, snapshot in time.

The simulations should be fully functional for the interim exhibition.

My first initial thoughts after the briefing i thought about what simulations are used for - they are used to provide experiences that wouldn't normally happen.

I thought about things that humans cant do and what they crave - we as a race cannot breath underwater or fly and inventions and contraptions have been invented to make this possible. Planes allow us to fly, and scuba and submarines allow us to go underwater. So i going along these lines i thought about making a simulate that allows us to do something we cant do.

Another idea is more of an individual one, to make a simulate of something that you dont have anymore, a family member, or your childhood. As human beings we cant go back in time and we cant bring back the dead, so probably make something that simulates the ability to do so.

My third idea was smells - to simulate different smells - my favourite smells are mint toothpaste, and freshly cut grass. so maybe making smells in some sort of simulate object that provokes peoples feelings.

TBC!